Your Identity has been kidnapped by the great Evil Mitchell “The Man” Officials and his whimpering side kick, Jerry.
The Fae Queen seeks Pilgrims, Squires, “Black Sheep,” and Humble Truth Seekers with a Gaming or a Playful Spirit, who wish to undergo this Quest to get Identity back!
In so doing, your Pilgrimage and/or Quest will augment The Material World of Racing Rats, putting an end to Hamster Wheel Obedience and The Invisible Slave Markets that have infiltrated these lands!
The Path ahead will be difficult, dangerous, and it will upturn your life, which is the point. You will walk away from this Quest never the same.
This is not a Game. It is a Pilgrimage — The Original Pilgrimage that Jesus used — presented Like a Game, which has already begun.
That sign you asked the Universe for? This is it. This is your Calling if you choose to accept it.
You will not be escaping The Material World to step into A Part Time Game. You will become The Game as you step into A New Story. You will bring The Game into The “Real” World, which is really Fake.
You will integrate The Game Mindset into The Material World through Story and Action to activate Your Imagination and Make-Believe Skills, which are Mandatory Skills for The Pilgrimage, Problem Solving, Self-Improvement, and This Quest.
The Lady Queen seeks literate, Humble Squires who seek to become Real-Life 21st Century Knights who desire to rescue Identity. Logic, Reading, Imagination, Make-Believe, and Math are Mandatory for this Journey.
This is not for The Feint of Heart. Should you succeed in your Quest, you will save Identity, restore Your Name, enter “The Kingdom of Heaven,” and realize Your Greatest Potential.
This is The REAL Quest For The Holy Grail. It requires REAL Squires and Pilgrims up to the task.
If you are Called to this Quest, proceed to The Queen’s University Emporium : Pilgrim School and make your Next Choice :
You should know that The University Emporium is really “Anna’s Playground.” Play is Learning in Anna Land.
If you are nervous about Game Play, but desire this Pilgrimage anyway, do it anyway. We have a Non-Gamer Edition for those who aren’t ready to integrate Imagination into Their Meta Life.
The Queen has summoned you to Your Calling.
Experience The integration of Game Play and “Real Life” as you undertake The Ousia Journey Pilgrimage into The Abstract.
For Truth Seekers and Humble Learners with a Playful and/or Gaming Spirit.
As the Town Cryer ends his message, he turns away. The crowd disperses. But one man steps up and suddenly stops him.
“Excuse me, Cryer!” he calls.
“Yes?” replies The Cryer.
“What if I want to Enter Anna’s Story, and try it out or explore, but I don’t think I’m ready to start The Pilgrimage?”
You pause yourself to listen in.
“What if I just want to have a look around? Or what if I want the Pilgrimage without The Game?” The Man asked the Cryer.
The Town Cryer smiled kindly. “All are welcome. And many people just need to “See it” to understand it or “get a taste” for the Experience,” he explained. “If this is how you feel then we recommend you Enroll in The Queen’s University Emporium. Just subscribe for 1 Month and give it 30 days. If it’s for you then stay or upgrade your Subscription.
“If it isn’t for you then cancel your subscription. While you’re there for that Month, you’ll still gain full access to The Library and there is no pressure from anyone anywhere for you to go or stay.
“Listen to what your heart tells you. We do have a Muggle Edition that does bypass The Game Play if they are not ready. The Ousia Journey Pilgrimage is an Integrated Hybrid of both Story and Make-Believe and Non-Fiction and The Meta World. You can add as much Story and Play to your Pilgrimage as you like and you can always change it later at any time to match your Personal Growth.
“Also, once you Enroll in the University, we have a Group just for Muggles and another Group for The Player-Characters. The two Groups rarely mingle except at select events.”